Ryujinx/Ryujinx.Graphics.Gpu/Shader
Berkan Diler 644b497df1
Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
* Collapse AsSpan().Slice(..) calls into AsSpan(..)

Less code and a bit faster

* Collapse an Array.Clear(array, 0, array.Length) call to Array.Clear(array)
2022-02-22 10:32:10 -03:00
..
Cache Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145) 2022-02-22 10:32:10 -03:00
CachedGpuAccessor.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
GpuAccessor.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
GpuAccessorState.cs
ShaderAddresses.cs
ShaderBundle.cs
ShaderCache.cs Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145) 2022-02-22 10:32:10 -03:00
ShaderCacheState.cs
ShaderCodeHolder.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
ShaderCompileTask.cs Use a new approach for shader BRX targets (#2532) 2021-08-11 20:59:42 +02:00
ShaderDumper.cs
ShaderDumpPaths.cs
TextureDescriptorCapableGpuAccessor.cs
TransformFeedbackDescriptor.cs