mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 08:48:44 +00:00
cd48576f58
* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query.
58 lines
1.3 KiB
C#
58 lines
1.3 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL.Queries
|
|
{
|
|
class Counters : IDisposable
|
|
{
|
|
private CounterQueue[] _counterQueues;
|
|
|
|
public Counters()
|
|
{
|
|
int count = Enum.GetNames(typeof(CounterType)).Length;
|
|
|
|
_counterQueues = new CounterQueue[count];
|
|
}
|
|
|
|
public void Initialize()
|
|
{
|
|
for (int index = 0; index < _counterQueues.Length; index++)
|
|
{
|
|
CounterType type = (CounterType)index;
|
|
_counterQueues[index] = new CounterQueue(type);
|
|
}
|
|
}
|
|
|
|
public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler)
|
|
{
|
|
return _counterQueues[(int)type].QueueReport(resultHandler);
|
|
}
|
|
|
|
public void QueueReset(CounterType type)
|
|
{
|
|
_counterQueues[(int)type].QueueReset();
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
foreach (var queue in _counterQueues)
|
|
{
|
|
queue.Flush(false);
|
|
}
|
|
}
|
|
|
|
public void Flush(CounterType type)
|
|
{
|
|
_counterQueues[(int)type].Flush(true);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
foreach (var queue in _counterQueues)
|
|
{
|
|
queue.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|