Ryujinx/Ryujinx.Graphics.Nvdec.Vp9
Berkan Diler c1372ed775
Use ReadOnlySpan<byte> compiler optimization in more places (#3853)
* Use ReadOnlySpan<byte> compiler optimization in more places

* Revert changes in ShaderBinaries.cs

* Remove unused using;

* Use ReadOnlySpan<byte> compiler optimization in more places
2022-11-18 03:10:44 +00:00
..
Common
Dsp
Types
BitDepth.cs
CodecErr.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Constants.cs
DecodeFrame.cs
DecodeMv.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
Decoder.cs
Detokenize.cs Use ReadOnlySpan<byte> compiler optimization in more places (#3853) 2022-11-18 03:10:44 +00:00
Idct.cs
InternalErrorException.cs
InternalErrorInfo.cs
LoopFilter.cs
Luts.cs
PredCommon.cs
QuantCommon.cs
ReconInter.cs
ReconIntra.cs
Ryujinx.Graphics.Nvdec.Vp9.csproj
TileBuffer.cs
TileWorkerData.cs