mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 01:28:34 +00:00
6b23a2c125
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
30 lines
1.2 KiB
C#
30 lines
1.2 KiB
C#
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|
{
|
|
static class AttributeConsts
|
|
{
|
|
public const int Layer = 0x064;
|
|
public const int PointSize = 0x06c;
|
|
public const int PositionX = 0x070;
|
|
public const int PositionY = 0x074;
|
|
public const int PositionZ = 0x078;
|
|
public const int PositionW = 0x07c;
|
|
public const int PointCoordX = 0x2e0;
|
|
public const int PointCoordY = 0x2e4;
|
|
public const int TessCoordX = 0x2f0;
|
|
public const int TessCoordY = 0x2f4;
|
|
public const int InstanceId = 0x2f8;
|
|
public const int VertexId = 0x2fc;
|
|
public const int FrontFacing = 0x3fc;
|
|
|
|
public const int UserAttributesCount = 32;
|
|
public const int UserAttributeBase = 0x80;
|
|
public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16;
|
|
|
|
|
|
//Note: Those attributes are used internally by the translator
|
|
//only, they don't exist on Maxwell.
|
|
public const int FragmentOutputDepth = 0x1000000;
|
|
public const int FragmentOutputColorBase = 0x1000010;
|
|
public const int FragmentOutputColorEnd = FragmentOutputColorBase + 8 * 16;
|
|
}
|
|
} |