mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 20:18:35 +00:00
ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
122 lines
3 KiB
C#
122 lines
3 KiB
C#
using System;
|
|
using System.Collections;
|
|
|
|
namespace Ryujinx.Graphics.Texture
|
|
{
|
|
public class BitArrayStream
|
|
{
|
|
public BitArray BitsArray;
|
|
|
|
public int Position { get; private set; }
|
|
|
|
public BitArrayStream(BitArray BitArray)
|
|
{
|
|
BitsArray = BitArray;
|
|
Position = 0;
|
|
}
|
|
|
|
public short ReadBits(int Length)
|
|
{
|
|
int RetValue = 0;
|
|
for (int i = Position; i < Position + Length; i++)
|
|
{
|
|
if (BitsArray[i])
|
|
{
|
|
RetValue |= 1 << (i - Position);
|
|
}
|
|
}
|
|
|
|
Position += Length;
|
|
return (short)RetValue;
|
|
}
|
|
|
|
public int ReadBits(int Start, int End)
|
|
{
|
|
int RetValue = 0;
|
|
for (int i = Start; i <= End; i++)
|
|
{
|
|
if (BitsArray[i])
|
|
{
|
|
RetValue |= 1 << (i - Start);
|
|
}
|
|
}
|
|
|
|
return RetValue;
|
|
}
|
|
|
|
public int ReadBit(int Index)
|
|
{
|
|
return Convert.ToInt32(BitsArray[Index]);
|
|
}
|
|
|
|
public void WriteBits(int Value, int Length)
|
|
{
|
|
for (int i = Position; i < Position + Length; i++)
|
|
{
|
|
BitsArray[i] = ((Value >> (i - Position)) & 1) != 0;
|
|
}
|
|
|
|
Position += Length;
|
|
}
|
|
|
|
public byte[] ToByteArray()
|
|
{
|
|
byte[] RetArray = new byte[(BitsArray.Length + 7) / 8];
|
|
BitsArray.CopyTo(RetArray, 0);
|
|
return RetArray;
|
|
}
|
|
|
|
public static int Replicate(int Value, int NumberBits, int ToBit)
|
|
{
|
|
if (NumberBits == 0) return 0;
|
|
if (ToBit == 0) return 0;
|
|
|
|
int TempValue = Value & ((1 << NumberBits) - 1);
|
|
int RetValue = TempValue;
|
|
int ResLength = NumberBits;
|
|
|
|
while (ResLength < ToBit)
|
|
{
|
|
int Comp = 0;
|
|
if (NumberBits > ToBit - ResLength)
|
|
{
|
|
int NewShift = ToBit - ResLength;
|
|
Comp = NumberBits - NewShift;
|
|
NumberBits = NewShift;
|
|
}
|
|
RetValue <<= NumberBits;
|
|
RetValue |= TempValue >> Comp;
|
|
ResLength += NumberBits;
|
|
}
|
|
return RetValue;
|
|
}
|
|
|
|
public static int PopCnt(int Number)
|
|
{
|
|
int Counter;
|
|
for (Counter = 0; Number != 0; Counter++)
|
|
{
|
|
Number &= Number - 1;
|
|
}
|
|
return Counter;
|
|
}
|
|
|
|
public static void Swap<T>(ref T lhs, ref T rhs)
|
|
{
|
|
T Temp = lhs;
|
|
lhs = rhs;
|
|
rhs = Temp;
|
|
}
|
|
|
|
// Transfers a bit as described in C.2.14
|
|
public static void BitTransferSigned(ref int a, ref int b)
|
|
{
|
|
b >>= 1;
|
|
b |= a & 0x80;
|
|
a >>= 1;
|
|
a &= 0x3F;
|
|
if ((a & 0x20) != 0) a -= 0x40;
|
|
}
|
|
}
|
|
}
|