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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
namespace Ryujinx.Graphics.GAL
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{
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public readonly struct StencilTestDescriptor
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{
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public bool TestEnable { get; }
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public CompareOp FrontFunc { get; }
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public StencilOp FrontSFail { get; }
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public StencilOp FrontDpPass { get; }
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public StencilOp FrontDpFail { get; }
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public int FrontFuncRef { get; }
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public int FrontFuncMask { get; }
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public int FrontMask { get; }
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public CompareOp BackFunc { get; }
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public StencilOp BackSFail { get; }
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public StencilOp BackDpPass { get; }
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public StencilOp BackDpFail { get; }
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public int BackFuncRef { get; }
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public int BackFuncMask { get; }
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public int BackMask { get; }
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public StencilTestDescriptor(
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bool testEnable,
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CompareOp frontFunc,
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StencilOp frontSFail,
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StencilOp frontDpPass,
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StencilOp frontDpFail,
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int frontFuncRef,
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int frontFuncMask,
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int frontMask,
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CompareOp backFunc,
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StencilOp backSFail,
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StencilOp backDpPass,
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StencilOp backDpFail,
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int backFuncRef,
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int backFuncMask,
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int backMask)
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{
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TestEnable = testEnable;
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FrontFunc = frontFunc;
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FrontSFail = frontSFail;
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FrontDpPass = frontDpPass;
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FrontDpFail = frontDpFail;
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FrontFuncRef = frontFuncRef;
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FrontFuncMask = frontFuncMask;
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FrontMask = frontMask;
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BackFunc = backFunc;
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BackSFail = backSFail;
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BackDpPass = backDpPass;
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BackDpFail = backDpFail;
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BackFuncRef = backFuncRef;
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BackFuncMask = backFuncMask;
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BackMask = backMask;
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}
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}
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}
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