Ryujinx/Ryujinx.Ava/Program.cs
Emmanuel Hansen 594246ea47
UI - Avalonia Part 2 (#3351)
* add settings windows and children views

* Expose hotkeys configuration on the UI

* Remove double spacing from locale JSON

* simplify button assigner

* add cemuhook buttons and title to locale

* move common button assigner to own class

* cancel button assigner when window is closed

* remove unused setting

* address review. fix controller profile not loading default when switching devices

* fix updater file name

* Input cleanup (#37)

* addressed review

* add device type to controller device checks

* change accessibility modifier of public classes to internal

* Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update de_DE.json

* Update de_DE.json

* Update tr_TR.json

Translated newly added lines

* Update it_IT.json

* fix rebase

* update avalonia

* fix wrong key used for button text

* Align settings window elements

* Tabs to spaces

* Update brazilian portuguese translation

* Minor improvement on brazilian portuguese translation

* fix turkish translation

* remove unused text

* change view related classes to public

* unsubscribe from deferred event if dialog is closed

* Load the default language before loading any other when switching languages

* Make controller settings more compact

* increase default width of settings window, reduce profile buttons width

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
2022-07-05 20:06:31 +02:00

274 lines
9.5 KiB
C#

using ARMeilleure.Translation.PTC;
using Avalonia;
using Avalonia.OpenGL;
using Avalonia.Rendering;
using Avalonia.Threading;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.System;
using Ryujinx.Common.SystemInfo;
using Ryujinx.Modules;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
namespace Ryujinx.Ava
{
internal class Program
{
public static double WindowScaleFactor { get; set; }
public static string Version { get; private set; }
public static string ConfigurationPath { get; private set; }
public static string CommandLineProfile { get; set; }
public static bool PreviewerDetached { get; private set; }
public static RenderTimer RenderTimer { get; private set; }
[DllImport("user32.dll", SetLastError = true)]
public static extern int MessageBoxA(IntPtr hWnd, string text, string caption, uint type);
private const uint MB_ICONWARNING = 0x30;
public static void Main(string[] args)
{
Version = ReleaseInformations.GetVersion();
if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 17134))
{
MessageBoxA(IntPtr.Zero, "You are running an outdated version of Windows.\n\nStarting on June 1st 2022, Ryujinx will only support Windows 10 1803 and newer.\n", $"Ryujinx {Version}", MB_ICONWARNING);
}
PreviewerDetached = true;
Initialize(args);
RenderTimer = new RenderTimer();
BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
RenderTimer.Dispose();
}
public static AppBuilder BuildAvaloniaApp()
{
return AppBuilder.Configure<App>()
.UsePlatformDetect()
.With(new X11PlatformOptions
{
EnableMultiTouch = true,
EnableIme = true,
UseEGL = false,
UseGpu = true,
GlProfiles = new List<GlVersion>()
{
new GlVersion(GlProfileType.OpenGL, 4, 3)
}
})
.With(new Win32PlatformOptions
{
EnableMultitouch = true,
UseWgl = true,
WglProfiles = new List<GlVersion>()
{
new GlVersion(GlProfileType.OpenGL, 4, 3)
},
AllowEglInitialization = false,
CompositionBackdropCornerRadius = 8f,
})
.UseSkia()
.AfterSetup(_ =>
{
AvaloniaLocator.CurrentMutable
.Bind<IRenderTimer>().ToConstant(RenderTimer)
.Bind<IRenderLoop>().ToConstant(new RenderLoop(RenderTimer, Dispatcher.UIThread));
})
.LogToTrace();
}
private static void Initialize(string[] args)
{
// Parse Arguments.
string launchPathArg = null;
string baseDirPathArg = null;
bool startFullscreenArg = false;
for (int i = 0; i < args.Length; ++i)
{
string arg = args[i];
if (arg == "-r" || arg == "--root-data-dir")
{
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
baseDirPathArg = args[++i];
}
else if (arg == "-p" || arg == "--profile")
{
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
CommandLineProfile = args[++i];
}
else if (arg == "-f" || arg == "--fullscreen")
{
startFullscreenArg = true;
}
else
{
launchPathArg = arg;
}
}
// Make process DPI aware for proper window sizing on high-res screens.
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
// Delete backup files after updating.
Task.Run(Updater.CleanupUpdate);
Console.Title = $"Ryujinx Console {Version}";
// Hook unhandled exception and process exit events.
AppDomain.CurrentDomain.UnhandledException += (object sender, UnhandledExceptionEventArgs e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
AppDomain.CurrentDomain.ProcessExit += (object sender, EventArgs e) => Exit();
// Setup base data directory.
AppDataManager.Initialize(baseDirPathArg);
// Initialize the configuration.
ConfigurationState.Initialize();
// Initialize the logger system.
LoggerModule.Initialize();
// Initialize Discord integration.
DiscordIntegrationModule.Initialize();
ReloadConfig();
// Logging system information.
PrintSystemInfo();
// Enable OGL multithreading on the driver, when available.
BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
DriverUtilities.ToggleOGLThreading(threadingMode == BackendThreading.Off);
// Check if keys exists.
bool hasSystemProdKeys = File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys"));
if (!hasSystemProdKeys)
{
if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"))))
{
MainWindow.ShowKeyErrorOnLoad = true;
}
}
if (launchPathArg != null)
{
MainWindow.DeferLoadApplication(launchPathArg, startFullscreenArg);
}
}
public static void ReloadConfig()
{
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");
// Now load the configuration as the other subsystems are now registered
if (File.Exists(localConfigurationPath))
{
ConfigurationPath = localConfigurationPath;
}
else if (File.Exists(appDataConfigurationPath))
{
ConfigurationPath = appDataConfigurationPath;
}
if (ConfigurationPath == null)
{
// No configuration, we load the default values and save it to disk
ConfigurationPath = appDataConfigurationPath;
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
}
else
{
if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
{
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
}
else
{
ConfigurationState.Instance.LoadDefault();
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
}
}
}
private static void PrintSystemInfo()
{
Logger.Notice.Print(LogClass.Application, $"Ryujinx Version: {Version}");
SystemInfo.Gather().Print();
var enabledLogs = Logger.GetEnabledLevels();
Logger.Notice.Print(LogClass.Application, $"Logs Enabled: {(enabledLogs.Count == 0 ? "<None>" : string.Join(", ", enabledLogs))}");
if (AppDataManager.Mode == AppDataManager.LaunchMode.Custom)
{
Logger.Notice.Print(LogClass.Application, $"Launch Mode: Custom Path {AppDataManager.BaseDirPath}");
}
else
{
Logger.Notice.Print(LogClass.Application, $"Launch Mode: {AppDataManager.Mode}");
}
}
private static void ProcessUnhandledException(Exception ex, bool isTerminating)
{
Ptc.Close();
PtcProfiler.Stop();
string message = $"Unhandled exception caught: {ex}";
Logger.Error?.PrintMsg(LogClass.Application, message);
if (Logger.Error == null)
{
Logger.Notice.PrintMsg(LogClass.Application, message);
}
if (isTerminating)
{
Exit();
}
}
public static void Exit()
{
DiscordIntegrationModule.Exit();
Ptc.Dispose();
PtcProfiler.Dispose();
Logger.Shutdown();
}
}
}