Ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan 619ac86bd0
Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)
* Do not output ViewportIndex on SPIR-V if GPU does not support it

* Bump shader cache version
2022-09-10 13:20:23 +00:00
..
Optimizations Transform shader LDC into constant buffer access if offset is constant (#3672) 2022-09-07 20:25:22 -03:00
AggregateType.cs
AttributeConsts.cs
AttributeInfo.cs Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644) 2022-09-10 13:20:23 +00:00
ControlFlowGraph.cs
Dominance.cs
EmitterContext.cs
EmitterContextInsts.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
FeatureFlags.cs
FunctionMatch.cs
GlobalMemory.cs
RegisterUsage.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
Rewriter.cs
ShaderConfig.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ShaderHeader.cs
Ssa.cs
TargetApi.cs
TargetLanguage.cs shadertools: Prepare for new target Languages and APIs (#2465) 2021-07-18 12:49:39 +02:00
TranslationFlags.cs
TranslationOptions.cs
Translator.cs
TranslatorContext.cs
UInt128.cs