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2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
29 lines
866 B
C#
29 lines
866 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCode32System : OpCode32
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{
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public int Opc1 { get; }
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public int CRn { get; }
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public int Rt { get; }
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public int Opc2 { get; }
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public int CRm { get; }
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public int MrrcOp { get; }
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public int Coproc { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32System(inst, address, opCode);
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public OpCode32System(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Opc1 = (opCode >> 21) & 0x7;
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CRn = (opCode >> 16) & 0xf;
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Rt = (opCode >> 12) & 0xf;
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Opc2 = (opCode >> 5) & 0x7;
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CRm = (opCode >> 0) & 0xf;
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MrrcOp = (opCode >> 4) & 0xf;
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Coproc = (opCode >> 8) & 0xf;
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}
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}
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}
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