Experimental Nintendo Switch Emulator written in C#
Go to file
Merry 74fbe1494d macOS build (#13)
* Ryujinx.csproj: Add osx-x64 RuntimeIdentifier

Allows Ryujinx to build and run on macOS

* Add .travis.yml
2018-02-14 18:34:38 -03:00
Ryujinx Add SHRN instruction, and fix ADDV 2018-02-14 02:43:21 -03:00
.gitattributes aloha 2018-02-04 20:08:20 -03:00
.gitignore aloha 2018-02-04 20:08:20 -03:00
.travis.yml macOS build (#13) 2018-02-14 18:34:38 -03:00
GLScreen.cs Made initial implementation of the thread scheduler, refactor Svc to avoid passing many arguments 2018-02-13 23:43:08 -03:00
LICENSE.txt aloha 2018-02-04 20:08:20 -03:00
Program.cs Made initial implementation of the thread scheduler, refactor Svc to avoid passing many arguments 2018-02-13 23:43:08 -03:00
README.md Update README.md (#11) 2018-02-12 00:39:41 -03:00
Ryujinx.conf Add BRK instruction, fix wrong namespace on one of Am interfaces, and disable Debug/Trace logs by default 2018-02-10 10:24:16 -03:00
Ryujinx.csproj macOS build (#13) 2018-02-14 18:34:38 -03:00
Ryujinx.sln aloha 2018-02-04 20:08:20 -03:00

Ryujinx Build status

Experimental Switch emulator written in C#

Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now. Contributions are always welcome.

Building

To build this emulator, you need the .NET Core 2.0 (or higher) SDK. https://www.microsoft.com/net/download/ In release builds, memory checks are disabled to improve performances.

Or just drag'n'drop the *.NRO or the game folder on the executable if you have a pre-build version.

Features

  • Audio is partially supported (glitched) on Windows but you need to install the OpenAL Core SDK. https://openal.org/downloads/OpenAL11CoreSDK.zip

  • Keyboard Input is partially supported:

    • Arrows.
    • Enter > "Start" & Tab > "Select"
    • Qwerty:
      • A > "A"
      • S > "B"
      • Z > "X"
      • X > "Y"
    • Azerty:
      • Q > "A"
      • S > "B"
      • W > "X"
      • X > "Y"
  • Config File: Ryujinx.conf should be present on executable folder.

    • Logging_Enable_Info (bool) Enable the Informations Logging.

    • Logging_Enable_Trace (bool) Enable the Trace Logging (Enabled in Debug recommanded).

    • Logging_Enable_Debug (bool) Enable the Debug Logging (Enabled in Debug recommanded).

    • Logging_Enable_Warn (bool) Enable the Warning Logging (Enabled in Debug recommanded).

    • Logging_Enable_Error (bool) Enable the Error Logging (Enabled in Debug recommanded).

    • Logging_Enable_Fatal (bool) Enable the Fatal Logging (Enabled in Debug recommanded).

    • Logging_Enable_LogFile (bool) Enable writing the logging inside a Ryujinx.log file.

Help

If you have some homebrews that currently doesn't work on it, you can contact us through discord with the compiled NRO/NSO (and source code if possible) and will work to make them work.

Contact

For help, support, suggestion, or if you just want to get in touch with the team, join our Discord server! https://discord.gg/VkQYXAZ

Running

To run this emulator, you need the .NET Core 2.0 (or higher) SDK. Run dotnet run -c Release -- path\to\homebrew.nro inside the Ryujinx solution folder to run homebrew apps. Run dotnet run -c Release -- path\to\game_exefs_and_romfs_folder to run official games (they need to be decrypted and extracted first!).

Audio is partially supported (glitched) on Windows, you need to install the OpenAL Core SDK: https://openal.org/downloads/OpenAL11CoreSDK.zip

Lastest build

Those builds are compiled automatically for each commit on the master branch. They may be unstable or not work at all. To download the lastest automatic build for Windows (64-bits), Click Here.