Ryujinx/Ryujinx.Graphics.GAL/BufferRange.cs
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00

21 lines
524 B
C#

namespace Ryujinx.Graphics.GAL
{
public readonly struct BufferRange
{
private static readonly BufferRange _empty = new BufferRange(BufferHandle.Null, 0, 0);
public static BufferRange Empty => _empty;
public BufferHandle Handle { get; }
public int Offset { get; }
public int Size { get; }
public BufferRange(BufferHandle handle, int offset, int size)
{
Handle = handle;
Offset = offset;
Size = size;
}
}
}