mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 12:49:15 +00:00
4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
100 lines
2.5 KiB
C#
100 lines
2.5 KiB
C#
using Ryujinx.Graphics.Gpu.Synchronization;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Host1x
|
|
{
|
|
class SyncptIncrManager
|
|
{
|
|
private readonly SynchronizationManager _syncMgr;
|
|
|
|
private readonly struct SyncptIncr
|
|
{
|
|
public uint Id { get; }
|
|
public ClassId ClassId { get; }
|
|
public uint SyncptId { get; }
|
|
public bool Done { get; }
|
|
|
|
public SyncptIncr(uint id, ClassId classId, uint syncptId, bool done = false)
|
|
{
|
|
Id = id;
|
|
ClassId = classId;
|
|
SyncptId = syncptId;
|
|
Done = done;
|
|
}
|
|
}
|
|
|
|
private readonly List<SyncptIncr> _incrs = new List<SyncptIncr>();
|
|
|
|
private uint _currentId;
|
|
|
|
public SyncptIncrManager(SynchronizationManager syncMgr)
|
|
{
|
|
_syncMgr = syncMgr;
|
|
}
|
|
|
|
public void Increment(uint id)
|
|
{
|
|
lock (_incrs)
|
|
{
|
|
_incrs.Add(new SyncptIncr(0, 0, id, true));
|
|
|
|
IncrementAllDone();
|
|
}
|
|
}
|
|
|
|
public uint IncrementWhenDone(ClassId classId, uint id)
|
|
{
|
|
lock (_incrs)
|
|
{
|
|
uint handle = _currentId++;
|
|
|
|
_incrs.Add(new SyncptIncr(handle, classId, id));
|
|
|
|
return handle;
|
|
}
|
|
}
|
|
|
|
public void SignalDone(uint handle)
|
|
{
|
|
lock (_incrs)
|
|
{
|
|
// Set pending increment with the given handle to "done".
|
|
for (int i = 0; i < _incrs.Count; i++)
|
|
{
|
|
SyncptIncr incr = _incrs[i];
|
|
|
|
if (_incrs[i].Id == handle)
|
|
{
|
|
_incrs[i] = new SyncptIncr(incr.Id, incr.ClassId, incr.SyncptId, true);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
IncrementAllDone();
|
|
}
|
|
}
|
|
|
|
private void IncrementAllDone()
|
|
{
|
|
lock (_incrs)
|
|
{
|
|
// Increment all sequential pending increments that are already done.
|
|
int doneCount = 0;
|
|
|
|
for (; doneCount < _incrs.Count; doneCount++)
|
|
{
|
|
if (!_incrs[doneCount].Done)
|
|
{
|
|
break;
|
|
}
|
|
|
|
_syncMgr.IncrementSyncpoint(_incrs[doneCount].SyncptId);
|
|
}
|
|
|
|
_incrs.RemoveRange(0, doneCount);
|
|
}
|
|
}
|
|
}
|
|
}
|