Ryujinx/Ryujinx.HLE/HOS/Services/Am/AppletAE/AppletFifo.cs
jduncanator 35e5612766 Implement a rudimentary applets system (#804)
* Implement Player Select applet

* Initialize the Horizon system reference

* Tidy up namespaces

* Resolve nits

* Resolve nits

* Rename stack to queue

* Implement an applet FIFO

* Remove debugging log

* Log applet creation events

* Reorganise AppletFifo

* More reorganisation

* Final changes
2019-11-14 06:18:44 +01:00

80 lines
1.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Am.AppletAE
{
internal class AppletFifo<T> : IEnumerable<T>
{
private ConcurrentQueue<T> _dataQueue;
public int Count => _dataQueue.Count;
public AppletFifo()
{
_dataQueue = new ConcurrentQueue<T>();
}
public void Push(T item)
{
_dataQueue.Enqueue(item);
}
public T Pop()
{
if (_dataQueue.TryDequeue(out T result))
{
return result;
}
throw new InvalidOperationException("FIFO empty.");
}
public bool TryPop(out T result)
{
return _dataQueue.TryDequeue(out result);
}
public T Peek()
{
if (_dataQueue.TryPeek(out T result))
{
return result;
}
throw new InvalidOperationException("FIFO empty.");
}
public bool TryPeek(out T result)
{
return _dataQueue.TryPeek(out result);
}
public void Clear()
{
_dataQueue.Clear();
}
public T[] ToArray()
{
return _dataQueue.ToArray();
}
public void CopyTo(T[] array, int arrayIndex)
{
_dataQueue.CopyTo(array, arrayIndex);
}
public IEnumerator<T> GetEnumerator()
{
return _dataQueue.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return _dataQueue.GetEnumerator();
}
}
}