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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
19 lines
666 B
C#
19 lines
666 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCodeMem : OpCode
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{
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public int Rt { get; protected set; }
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public int Rn { get; protected set; }
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public int Size { get; protected set; }
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public bool Extend64 { get; protected set; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeMem(inst, address, opCode);
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public OpCodeMem(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Rt = (opCode >> 0) & 0x1f;
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Rn = (opCode >> 5) & 0x1f;
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Size = (opCode >> 30) & 0x3;
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}
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}
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} |