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deb99d2cae
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
152 lines
5 KiB
C#
152 lines
5 KiB
C#
using Avalonia.Controls;
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using Avalonia.Input;
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using Avalonia.Interactivity;
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using Avalonia.Markup.Xaml;
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using Avalonia.Media;
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using FluentAvalonia.Core;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.Ui.Windows;
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using Ryujinx.HLE.HOS.Applets;
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using System;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.Ui.Controls
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{
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public class SwkbdAppletDialog : UserControl
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{
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private Predicate<int> _checkLength;
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private int _inputMax;
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private int _inputMin;
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private string _placeholder;
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private ContentDialog _host;
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public SwkbdAppletDialog(string mainText, string secondaryText, string placeholder)
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{
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MainText = mainText;
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SecondaryText = secondaryText;
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DataContext = this;
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_placeholder = placeholder;
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InitializeComponent();
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SetInputLengthValidation(0, int.MaxValue); // Disable by default.
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}
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public SwkbdAppletDialog()
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{
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DataContext = this;
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InitializeComponent();
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}
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public string Message { get; set; } = "";
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public string MainText { get; set; } = "";
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public string SecondaryText { get; set; } = "";
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public TextBlock Error { get; private set; }
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public TextBox Input { get; set; }
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private void InitializeComponent()
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{
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AvaloniaXamlLoader.Load(this);
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Error = this.FindControl<TextBlock>("Error");
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Input = this.FindControl<TextBox>("Input");
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Input.Watermark = _placeholder;
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Input.AddHandler(TextInputEvent, Message_TextInput, RoutingStrategies.Tunnel, true);
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}
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public static async Task<(UserResult Result, string Input)> ShowInputDialog(StyleableWindow window, string title, SoftwareKeyboardUiArgs args)
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{
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ContentDialog contentDialog = window.ContentDialog;
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UserResult result = UserResult.Cancel;
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SwkbdAppletDialog content = new SwkbdAppletDialog(args.HeaderText, args.SubtitleText, args.GuideText)
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{
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Message = args.InitialText ?? ""
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};
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string input = string.Empty;
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content.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
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if (contentDialog != null)
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{
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content._host = contentDialog;
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contentDialog.Title = title;
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contentDialog.PrimaryButtonText = args.SubmitText;
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contentDialog.IsPrimaryButtonEnabled = content._checkLength(content.Message.Length);
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contentDialog.SecondaryButtonText = "";
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contentDialog.CloseButtonText = LocaleManager.Instance["InputDialogCancel"];
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contentDialog.Content = content;
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TypedEventHandler<ContentDialog, ContentDialogClosedEventArgs> handler = (sender, eventArgs) =>
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{
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if (eventArgs.Result == ContentDialogResult.Primary)
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{
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result = UserResult.Ok;
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input = content.Input.Text;
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}
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};
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contentDialog.Closed += handler;
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await contentDialog.ShowAsync();
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contentDialog.Closed -= handler;
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}
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return (result, input);
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}
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public void SetInputLengthValidation(int min, int max)
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{
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_inputMin = Math.Min(min, max);
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_inputMax = Math.Max(min, max);
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Error.IsVisible = false;
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Error.FontStyle = FontStyle.Italic;
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if (_inputMin <= 0 && _inputMax == int.MaxValue) // Disable.
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{
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Error.IsVisible = false;
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_checkLength = length => true;
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}
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else if (_inputMin > 0 && _inputMax == int.MaxValue)
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{
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Error.IsVisible = true;
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Error.Text = string.Format(LocaleManager.Instance["SwkbdMinCharacters"], _inputMin);
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_checkLength = length => _inputMin <= length;
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}
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else
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{
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Error.IsVisible = true;
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Error.Text = string.Format(LocaleManager.Instance["SwkbdMinRangeCharacters"], _inputMin, _inputMax);
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_checkLength = length => _inputMin <= length && length <= _inputMax;
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}
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Message_TextInput(this, new TextInputEventArgs());
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}
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private void Message_TextInput(object sender, TextInputEventArgs e)
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{
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if (_host != null)
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{
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_host.IsPrimaryButtonEnabled = _checkLength(Message.Length);
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}
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}
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private void Message_KeyUp(object sender, KeyEventArgs e)
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{
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if (e.Key == Key.Enter && _host.IsPrimaryButtonEnabled)
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{
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_host.Hide(ContentDialogResult.Primary);
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}
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else
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{
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_host.IsPrimaryButtonEnabled = _checkLength(Message.Length);
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}
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}
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}
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} |