Ryujinx/Ryujinx.Audio.Backends.SDL2
mpnico 117e32a6ff
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey

Closes Ryujinx#1604

* Refactoring how pause is handled

* Applied suggested changes from review

* Applied suggested fixes

* Pass correct suspend type to threads for suspend/resume

* Fix NRE after stoping emulation

* Removing SimulateWakeUpMessage call after resuming emulation

* Skip suspending non game process

* Pause the tickCounter in the ExecutionContext

* Refactoring tickCounter pause/resume as suggested

* Fix Config migration to add pause hotkey

* Fixed pausing only application threads

* Fix exiting emulator while paused

* Avoid pause/resume while already paused/resumed

* Cleanup unused code

* Avoid restarting audio if stopping emulation while in pause.

* Added suggested changes

* Fix ConfigurationState
2021-09-11 22:08:25 +02:00
..
Ryujinx.Audio.Backends.SDL2.csproj audio: Implement a SDL2 backend (#2258) 2021-05-05 23:37:09 +02:00
SDL2AudioBuffer.cs audio: Implement a SDL2 backend (#2258) 2021-05-05 23:37:09 +02:00
SDL2HardwareDeviceDriver.cs Implement a "Pause Emulation" option & hotkey (#2428) 2021-09-11 22:08:25 +02:00
SDL2HardwareDeviceSession.cs sdl2: Update to Ryujinx.SDL2-CS 2.0.17 (#2553) 2021-08-26 22:26:28 +02:00