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Decoder
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Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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2018-05-29 20:37:10 -03:00 |
Decoder32
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Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now)
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2018-05-26 17:50:47 -03:00 |
Events
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Implement SvcGetThreadContext3
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2018-06-26 01:10:15 -03:00 |
Exceptions
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More flexible memory manager (#307)
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2018-08-15 15:59:51 -03:00 |
Instruction
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Add SHADD, SHSUB, UHSUB, SRHADD, URHADD, instructions; add 12 Tests. (#380)
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2018-08-27 03:44:01 -03:00 |
Instruction32
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Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now)
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2018-05-26 17:50:47 -03:00 |
Memory
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Code style fixes and nits on the HLE project (#355)
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2018-08-16 20:47:36 -03:00 |
State
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Code style fixes and nits on the HLE project (#355)
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2018-08-16 20:47:36 -03:00 |
Translation
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Code style fixes and nits on the HLE project (#355)
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2018-08-16 20:47:36 -03:00 |
ABitUtils.cs
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Split main project into core,graphics and chocolarm4 subproject (#29)
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2018-02-20 17:09:23 -03:00 |
AOpCodeTable.cs
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Add SHADD, SHSUB, UHSUB, SRHADD, URHADD, instructions; add 12 Tests. (#380)
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2018-08-27 03:44:01 -03:00 |
AOptimizations.cs
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More flexible memory manager (#307)
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2018-08-15 15:59:51 -03:00 |
AThread.cs
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Code style fixes and nits on the HLE project (#355)
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2018-08-16 20:47:36 -03:00 |
ATranslatedSub.cs
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[CPU] Speed up translation a little bit
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2018-04-11 14:44:03 -03:00 |
ATranslatedSubType.cs
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Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now)
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2018-05-26 17:50:47 -03:00 |
ATranslator.cs
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Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now)
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2018-05-26 17:50:47 -03:00 |
ChocolArm64.csproj
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Add linux-x64 to RID property to make tests works on linux (#205)
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2018-06-30 12:43:04 -03:00 |