Ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan 5fdc46ac7f
Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781)
* Vulkan: Fix vertex position Z conversion with geometry shader passthrough

* Shader cache version bump
2022-10-21 04:48:21 +00:00
..
Optimizations Fix bindless 1D textures having a buffer type on the shader (#3697) 2022-09-13 08:53:55 +02:00
AggregateType.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AttributeConsts.cs Fix incorrect tessellation inputs/outputs (#3728) 2022-10-01 02:35:52 -03:00
AttributeInfo.cs Fix incorrect tessellation inputs/outputs (#3728) 2022-10-01 02:35:52 -03:00
ControlFlowGraph.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
Dominance.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
EmitterContext.cs Improve shader BRX instruction code generation (#3759) 2022-10-15 23:20:16 +00:00
EmitterContextInsts.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
FeatureFlags.cs Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 2021-11-08 13:18:46 -03:00
FunctionMatch.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
GlobalMemory.cs Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
RegisterUsage.cs Use multiple dest operands for shader call instructions (#1975) 2021-02-01 11:13:38 +11:00
Rewriter.cs Fix decoding of block after shader BRA.CC instructions without predicate (#3472) 2022-07-23 11:53:14 -03:00
ShaderConfig.cs Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781) 2022-10-21 04:48:21 +00:00
ShaderHeader.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
Ssa.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TargetApi.cs Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
TargetLanguage.cs shadertools: Prepare for new target Languages and APIs (#2465) 2021-07-18 12:49:39 +02:00
TranslationFlags.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
TranslationOptions.cs Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
Translator.cs Improve shader BRX instruction code generation (#3759) 2022-10-15 23:20:16 +00:00
TranslatorContext.cs Fix incorrect tessellation inputs/outputs (#3728) 2022-10-01 02:35:52 -03:00
UInt128.cs Initialize indexed inputs used on next shader stage (#3198) 2022-03-14 20:02:50 -03:00