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14ce9e1567
* Initial commit with a lot of testing stuff. * Partial Unmap Cleanup Part 1 * Fix some minor issues, hopefully windows tests. * Disable partial unmap tests on macos for now Weird issue. * Goodbye magic number * Add COMPlus_EnableAlternateStackCheck for tests `COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler. * Address some feedback * Force retry when memory is mapped in memory tracking This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry. This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues. This should fix random crashes in Xenoblade Chronicles 2. * Use IsRangeMapped * Suppress MockMemoryManager.UnmapEvent warning This event is not signalled by the mock memory manager. * Remove 4kb mapping |
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Tracking | ||
WindowsShared | ||
AddressSpaceManager.cs | ||
InvalidAccessHandler.cs | ||
InvalidMemoryRegionException.cs | ||
IRefCounted.cs | ||
IVirtualMemoryManager.cs | ||
IWritableBlock.cs | ||
MemoryAllocationFlags.cs | ||
MemoryBlock.cs | ||
MemoryConstants.cs | ||
MemoryManagement.cs | ||
MemoryManagementUnix.cs | ||
MemoryManagementWindows.cs | ||
MemoryManagerUnixHelper.cs | ||
MemoryNotContiguousException.cs | ||
MemoryPermission.cs | ||
MemoryProtectionException.cs | ||
NativeMemoryManager.cs | ||
PageTable.cs | ||
Ryujinx.Memory.csproj | ||
WritableRegion.cs |