mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 07:58:32 +00:00
ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
25 lines
732 B
C#
25 lines
732 B
C#
namespace Ryujinx.Graphics
|
|
{
|
|
enum NvGpuEngine2dReg
|
|
{
|
|
DstFormat = 0x80,
|
|
DstLinear = 0x81,
|
|
DstBlockDimensions = 0x82,
|
|
DstDepth = 0x83,
|
|
DstLayer = 0x84,
|
|
DstPitch = 0x85,
|
|
DstWidth = 0x86,
|
|
DstHeight = 0x87,
|
|
DstAddress = 0x88,
|
|
SrcFormat = 0x8c,
|
|
SrcLinear = 0x8d,
|
|
SrcBlockDimensions = 0x8e,
|
|
SrcDepth = 0x8f,
|
|
SrcLayer = 0x90,
|
|
SrcPitch = 0x91,
|
|
SrcWidth = 0x92,
|
|
SrcHeight = 0x93,
|
|
SrcAddress = 0x94,
|
|
CopyOperation = 0xab
|
|
}
|
|
} |