mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 07:48:34 +00:00
aa1cd849cf
* Quads, QuadStrip and const attributes support * Add support for half float attributes and fix texture pitch alignment * Throw when an unsupported float type is used as const attribute aswell
81 lines
2.3 KiB
C#
81 lines
2.3 KiB
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics
|
|
{
|
|
static class QuadHelper
|
|
{
|
|
public static int ConvertIbSizeQuadsToTris(int Size)
|
|
{
|
|
return Size <= 0 ? 0 : (Size / 4) * 6;
|
|
}
|
|
|
|
public static int ConvertIbSizeQuadStripToTris(int Size)
|
|
{
|
|
return Size <= 1 ? 0 : ((Size - 2) / 2) * 6;
|
|
}
|
|
|
|
public static byte[] ConvertIbQuadsToTris(byte[] Data, int EntrySize, int Count)
|
|
{
|
|
int PrimitivesCount = Count / 4;
|
|
|
|
int QuadPrimSize = 4 * EntrySize;
|
|
int TrisPrimSize = 6 * EntrySize;
|
|
|
|
byte[] Output = new byte[PrimitivesCount * 6 * EntrySize];
|
|
|
|
for (int Prim = 0; Prim < PrimitivesCount; Prim++)
|
|
{
|
|
void AssignIndex(int Src, int Dst, int CopyCount = 1)
|
|
{
|
|
Src = Prim * QuadPrimSize + Src * EntrySize;
|
|
Dst = Prim * TrisPrimSize + Dst * EntrySize;
|
|
|
|
Buffer.BlockCopy(Data, Src, Output, Dst, CopyCount * EntrySize);
|
|
}
|
|
|
|
//0 1 2 -> 0 1 2.
|
|
AssignIndex(0, 0, 3);
|
|
|
|
//2 3 -> 3 4.
|
|
AssignIndex(2, 3, 2);
|
|
|
|
//0 -> 5.
|
|
AssignIndex(0, 5);
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
|
|
public static byte[] ConvertIbQuadStripToTris(byte[] Data, int EntrySize, int Count)
|
|
{
|
|
int PrimitivesCount = (Count - 2) / 2;
|
|
|
|
int QuadPrimSize = 2 * EntrySize;
|
|
int TrisPrimSize = 6 * EntrySize;
|
|
|
|
byte[] Output = new byte[PrimitivesCount * 6 * EntrySize];
|
|
|
|
for (int Prim = 0; Prim < PrimitivesCount; Prim++)
|
|
{
|
|
void AssignIndex(int Src, int Dst, int CopyCount = 1)
|
|
{
|
|
Src = Prim * QuadPrimSize + Src * EntrySize + 2 * EntrySize;
|
|
Dst = Prim * TrisPrimSize + Dst * EntrySize;
|
|
|
|
Buffer.BlockCopy(Data, Src, Output, Dst, CopyCount * EntrySize);
|
|
}
|
|
|
|
//-2 -1 0 -> 0 1 2.
|
|
AssignIndex(-2, 0, 3);
|
|
|
|
//0 1 -> 3 4.
|
|
AssignIndex(0, 3, 2);
|
|
|
|
//-2 -> 5.
|
|
AssignIndex(-2, 5);
|
|
}
|
|
|
|
return Output;
|
|
}
|
|
}
|
|
} |