Ryujinx/src/Ryujinx.Graphics.GAL/ITexture.cs
gdkchan 9c6071a645
Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
2023-07-11 14:07:41 -03:00

27 lines
969 B
C#

using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.GAL
{
public interface ITexture
{
int Width { get; }
int Height { get; }
void CopyTo(ITexture destination, int firstLayer, int firstLevel);
void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel);
void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
void CopyTo(BufferRange range, int layer, int level, int stride);
ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
PinnedSpan<byte> GetData();
PinnedSpan<byte> GetData(int layer, int level);
void SetData(SpanOrArray<byte> data);
void SetData(SpanOrArray<byte> data, int layer, int level);
void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region);
void SetStorage(BufferRange buffer);
void Release();
}
}