Ryujinx/Ryujinx.Graphics.Gpu/GraphicsConfig.cs
gdkchan 60db4c3530
Implement a Macro JIT (#1445)
* Implement a Macro JIT

* Nit: space
2020-08-03 03:36:57 +02:00

36 lines
1.2 KiB
C#

namespace Ryujinx.Graphics.Gpu
{
/// <summary>
/// General GPU and graphics configuration.
/// </summary>
public static class GraphicsConfig
{
/// <summary>
/// Resolution scale.
/// </summary>
public static float ResScale = 1f;
/// <summary>
/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
/// </summary>
public static float MaxAnisotropy;
/// <summary>
/// Base directory used to write shader code dumps.
/// Set to null to disable code dumping.
/// </summary>
public static string ShadersDumpPath;
/// <summary>
/// Fast GPU time calculates the internal GPU time ticks as if the GPU was capable of
/// processing commands almost instantly, instead of using the host timer.
/// This can avoid lower resolution on some games when GPU performance is poor.
/// </summary>
public static bool FastGpuTime = true;
/// <summary>
/// Enables or disables the Just-in-Time compiler for GPU Macro code.
/// </summary>
public static bool EnableMacroJit = true;
}
}