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* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState |
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| .. | ||
| Aarch32Mode.cs | ||
| ExecutionContext.cs | ||
| ExecutionMode.cs | ||
| FPCR.cs | ||
| FPException.cs | ||
| FPRoundingMode.cs | ||
| FPSR.cs | ||
| FPState.cs | ||
| FPType.cs | ||
| InstExceptionEventArgs.cs | ||
| InstUndefinedEventArgs.cs | ||
| NativeContext.cs | ||
| PState.cs | ||
| RegisterAlias.cs | ||
| RegisterConsts.cs | ||
| V128.cs | ||