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https://github.com/Ryujinx/Ryujinx.git
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69 lines
1.7 KiB
C#
69 lines
1.7 KiB
C#
using System.Collections.Concurrent;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.OsHle
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{
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class GlobalStateTable
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{
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private ConcurrentDictionary<Process, IdDictionary> DictByProcess;
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public GlobalStateTable()
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{
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DictByProcess = new ConcurrentDictionary<Process, IdDictionary>();
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}
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public bool Add(Process Process, int Id, object Data)
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{
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IdDictionary Dict = DictByProcess.GetOrAdd(Process, (Key) => new IdDictionary());
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return Dict.Add(Id, Data);
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}
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public int Add(Process Process, object Data)
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{
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IdDictionary Dict = DictByProcess.GetOrAdd(Process, (Key) => new IdDictionary());
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return Dict.Add(Data);
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}
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public object GetData(Process Process, int Id)
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{
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if (DictByProcess.TryGetValue(Process, out IdDictionary Dict))
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{
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return Dict.GetData(Id);
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}
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return null;
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}
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public T GetData<T>(Process Process, int Id)
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{
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if (DictByProcess.TryGetValue(Process, out IdDictionary Dict))
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{
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return Dict.GetData<T>(Id);
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}
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return default(T);
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}
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public object Delete(Process Process, int Id)
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{
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if (DictByProcess.TryGetValue(Process, out IdDictionary Dict))
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{
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return Dict.Delete(Id);
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}
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return null;
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}
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public ICollection<object> DeleteProcess(Process Process)
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{
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if (DictByProcess.TryRemove(Process, out IdDictionary Dict))
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{
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return Dict.Clear();
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}
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return null;
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}
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}
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} |