Ryujinx/Ryujinx.Graphics.OpenGL
gdkchan 1eea35554c
Better viewport flipping and depth mode detection method (#1556)
* Use a better viewport flipping approach

* New approach to detect depth mode

* nit: Sort method on the OpenGL backend

* Adjust spacing on comment

* Unswap near and far parameters based on ScaleZ
2020-09-19 19:46:49 -03:00
..
Image Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
Queries
Buffer.cs
Constants.cs
Debugger.cs
EnumConversion.cs
FormatInfo.cs
FormatTable.cs
Framebuffer.cs
Handle.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Pipeline.cs Better viewport flipping and depth mode detection method (#1556) 2020-09-19 19:46:49 -03:00
Program.cs
Renderer.cs Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
ResourcePool.cs Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj
Shader.cs Initial work 2020-01-09 02:13:00 +01:00
VertexArray.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
VertexBuffer.cs
Window.cs Implement BGRA texture support (#1418) 2020-07-26 00:03:40 -03:00