Ryujinx/Ryujinx.HLE/Loaders/Compression/Lz4.cs
Alex Barney 85dbb9559a Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787c.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
2018-12-04 18:23:37 -02:00

78 lines
1.9 KiB
C#

using System;
namespace Ryujinx.HLE.Loaders.Compression
{
static class Lz4
{
public static byte[] Decompress(byte[] cmp, int decLength)
{
byte[] dec = new byte[decLength];
int cmpPos = 0;
int decPos = 0;
int GetLength(int length)
{
byte sum;
if (length == 0xf)
{
do
{
length += (sum = cmp[cmpPos++]);
}
while (sum == 0xff);
}
return length;
}
do
{
byte token = cmp[cmpPos++];
int encCount = (token >> 0) & 0xf;
int litCount = (token >> 4) & 0xf;
//Copy literal chunck
litCount = GetLength(litCount);
Buffer.BlockCopy(cmp, cmpPos, dec, decPos, litCount);
cmpPos += litCount;
decPos += litCount;
if (cmpPos >= cmp.Length)
{
break;
}
//Copy compressed chunck
int back = cmp[cmpPos++] << 0 |
cmp[cmpPos++] << 8;
encCount = GetLength(encCount) + 4;
int encPos = decPos - back;
if (encCount <= back)
{
Buffer.BlockCopy(dec, encPos, dec, decPos, encCount);
decPos += encCount;
}
else
{
while (encCount-- > 0)
{
dec[decPos++] = dec[encPos++];
}
}
}
while (cmpPos < cmp.Length &&
decPos < dec.Length);
return dec;
}
}
}