mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 22:38:37 +00:00
789cdba8b5
* Refactor the friend namespace and UInt128 This commit also: - Fix GetFriendsList arguments ordering. - Add GetFriendListIds. - Expose the permission level of the port instance. - InvalidUUID => InvalidArgument * friend: add all cmds as commments * add Friend structure layout * Rename FriendErr to FriendError * Accurately implement INotificationService * Fix singleton lock of NotificationEventHandler * Address comments * Add comments for IDaemonSuspendSessionService cmds * Explicitly define the Charset when needed Also make "Nickname" a string * Address gdk's comments
75 lines
1.8 KiB
C#
75 lines
1.8 KiB
C#
using System;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.Utilities
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{
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[StructLayout(LayoutKind.Sequential)]
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public struct UInt128 : IEquatable<UInt128>
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{
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public readonly long Low;
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public readonly long High;
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public bool IsNull => (Low | High) == 0;
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public UInt128(long low, long high)
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{
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Low = low;
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High = high;
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}
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public UInt128(byte[] bytes)
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{
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Low = BitConverter.ToInt64(bytes, 0);
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High = BitConverter.ToInt64(bytes, 8);
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}
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public UInt128(string hex)
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{
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if (hex == null || hex.Length != 32 || !hex.All("0123456789abcdefABCDEF".Contains))
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{
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throw new ArgumentException("Invalid Hex value!", nameof(hex));
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}
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Low = Convert.ToInt64(hex.Substring(16), 16);
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High = Convert.ToInt64(hex.Substring(0, 16), 16);
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}
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public void Write(BinaryWriter binaryWriter)
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{
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binaryWriter.Write(Low);
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binaryWriter.Write(High);
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}
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public override string ToString()
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{
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return High.ToString("x16") + Low.ToString("x16");
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}
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public static bool operator ==(UInt128 x, UInt128 y)
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{
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return x.Equals(y);
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}
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public static bool operator !=(UInt128 x, UInt128 y)
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{
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return !x.Equals(y);
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}
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public override bool Equals(object obj)
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{
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return obj is UInt128 uint128 && Equals(uint128);
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}
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public bool Equals(UInt128 cmpObj)
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{
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return Low == cmpObj.Low && High == cmpObj.High;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Low, High);
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}
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}
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} |