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https://github.com/Ryujinx/Ryujinx.git
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3dee712164
* Fix bindless/global memory elimination with inverted predicates * Shader cache version bump
69 lines
2.4 KiB
C#
69 lines
2.4 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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static class Utils
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{
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private static Operation FindBranchSource(BasicBlock block)
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{
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foreach (BasicBlock sourceBlock in block.Predecessors)
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{
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if (sourceBlock.Operations.Count > 0)
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{
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if (sourceBlock.GetLastOp() is Operation lastOp && IsConditionalBranch(lastOp.Inst) && sourceBlock.Next == block)
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{
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return lastOp;
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}
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}
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}
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return null;
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}
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private static bool IsConditionalBranch(Instruction inst)
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{
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return inst == Instruction.BranchIfFalse || inst == Instruction.BranchIfTrue;
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}
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private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock)
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{
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// Check if all the conditions for the query block are satisfied by the current block.
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// Just checks the top-most conditional for now.
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Operation currentBranch = FindBranchSource(currentBlock);
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Operation queryBranch = FindBranchSource(queryBlock);
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Operand currentCondition = currentBranch?.GetSource(0);
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Operand queryCondition = queryBranch?.GetSource(0);
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// The condition should be the same operand instance.
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return currentBranch != null && queryBranch != null &&
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currentBranch.Inst == queryBranch.Inst &&
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currentCondition == queryCondition;
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}
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public static Operand FindLastOperation(Operand source, BasicBlock block)
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{
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if (source.AsgOp is PhiNode phiNode)
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{
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// This source can have a different value depending on a previous branch.
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// Ensure that conditions met for that branch are also met for the current one.
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// Prefer the latest sources for the phi node.
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for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
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{
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BasicBlock phiBlock = phiNode.GetBlock(i);
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if (BlockConditionsMatch(block, phiBlock))
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{
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return phiNode.GetSource(i);
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}
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}
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}
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return source;
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}
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}
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}
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