..
Cache
Implement Viewport Transform Disable ( #3328 )
2022-05-12 10:47:13 -03:00
DiskCache
Implement Viewport Transform Disable ( #3328 )
2022-05-12 10:47:13 -03:00
HashTable
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
CachedShaderProgram.cs
Optimize Texture Binding and Shader Specialization Checks ( #3399 )
2022-06-17 13:09:14 -03:00
CachedShaderStage.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ComputeShaderCacheHashTable.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
GpuAccessor.cs
Implement Viewport Transform Disable ( #3328 )
2022-05-12 10:47:13 -03:00
GpuAccessorBase.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
GpuAccessorState.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
GpuChannelComputeState.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
GpuChannelGraphicsState.cs
Implement Viewport Transform Disable ( #3328 )
2022-05-12 10:47:13 -03:00
GpuChannelPoolState.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ResourceCounts.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ShaderAddresses.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ShaderCache.cs
Optimize Texture Binding and Shader Specialization Checks ( #3399 )
2022-06-17 13:09:14 -03:00
ShaderCacheHashTable.cs
Implement Viewport Transform Disable ( #3328 )
2022-05-12 10:47:13 -03:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting ( #2129 )
2021-03-22 19:40:07 +01:00
ShaderCodeAccessor.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ShaderDumper.cs
Make sure attributes used on subsequent shader stages are initialized ( #2538 )
2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs
Make sure attributes used on subsequent shader stages are initialized ( #2538 )
2021-08-11 22:27:00 +02:00
ShaderSpecializationList.cs
Optimize Texture Binding and Shader Specialization Checks ( #3399 )
2022-06-17 13:09:14 -03:00
ShaderSpecializationState.cs
Optimize Texture Binding and Shader Specialization Checks ( #3399 )
2022-06-17 13:09:14 -03:00
TransformFeedbackDescriptor.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00