Ryujinx/src
gdkchan 8bb7a3fc97
Clamp vertex buffer size to mapped size if too high (#6272)
* Clamp vertex buffer size to mapped size if too high

* Update comment
2024-02-08 18:27:12 +01:00
..
ARMeilleure Cpu: Implement Vpadal and Vrintr instructions (#6185) 2024-01-30 00:51:05 +01:00
Ryujinx Fix opening the wrong log directory (#6220) 2024-01-30 17:52:45 +01:00
Ryujinx.Audio Fix integer overflow on downsample surround to stereo (#6160) 2024-01-21 21:11:46 +01:00
Ryujinx.Audio.Backends.OpenAL editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Audio.Backends.SDL2 editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Audio.Backends.SoundIo editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Ava Resolve an issue where changes to the main window's positioning could cause the application to crash if a modal was dismissed beforehand. (#6223) 2024-02-06 18:05:32 +01:00
Ryujinx.Common Redact usernames from logs (#6255) 2024-02-06 23:29:50 +01:00
Ryujinx.Cpu Implement a new JIT for Arm devices (#6057) 2024-01-20 11:11:28 -03:00
Ryujinx.Graphics.Device Add a separate device memory manager (#6153) 2024-01-22 17:14:46 -03:00
Ryujinx.Graphics.GAL Use driver name instead of vendor name in the status bar for Vulkan. (#6146) 2024-01-26 01:07:20 +01:00
Ryujinx.Graphics.Gpu Clamp vertex buffer size to mapped size if too high (#6272) 2024-02-08 18:27:12 +01:00
Ryujinx.Graphics.Host1x Add a separate device memory manager (#6153) 2024-01-22 17:14:46 -03:00
Ryujinx.Graphics.Nvdec Add a separate device memory manager (#6153) 2024-01-22 17:14:46 -03:00
Ryujinx.Graphics.Nvdec.FFmpeg editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.Nvdec.Vp9 editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.OpenGL Use driver name instead of vendor name in the status bar for Vulkan. (#6146) 2024-01-26 01:07:20 +01:00
Ryujinx.Graphics.Shader Fix depth compare value for TLD4S shader instruction with offset (#6253) 2024-02-04 20:58:17 +01:00
Ryujinx.Graphics.Texture editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.Vic Add a separate device memory manager (#6153) 2024-01-22 17:14:46 -03:00
Ryujinx.Graphics.Video editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.Vulkan Vulkan: Add Render Pass / Framebuffer Cache (#6182) 2024-01-31 23:49:50 +01:00
Ryujinx.Headless.SDL2 Fix opening the wrong log directory (#6220) 2024-01-30 17:52:45 +01:00
Ryujinx.HLE AccountService: Cache token data (#6260) 2024-02-06 23:11:20 +01:00
Ryujinx.Horizon Fix exception when trying to read output pointer buffer size (#6221) 2024-01-29 21:19:39 -03:00
Ryujinx.Horizon.Common editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Horizon.Generators editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Horizon.Kernel.Generators editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Input Input: Improve controller identification (#6029) 2024-01-22 17:02:44 -03:00
Ryujinx.Input.SDL2 Input: Improve controller identification (#6029) 2024-01-22 17:02:44 -03:00
Ryujinx.Memory Implement support for multi-range buffers using Vulkan sparse mappings (#5427) 2023-12-04 20:30:19 +01:00
Ryujinx.SDL2.Common Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707) 2024-01-29 19:58:18 +01:00
Ryujinx.ShaderTools editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Tests Cpu: Implement Vpadal and Vrintr instructions (#6185) 2024-01-30 00:51:05 +01:00
Ryujinx.Tests.Memory editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Tests.Unicorn editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Ui.Common Fix opening the wrong log directory (#6220) 2024-01-30 17:52:45 +01:00
Ryujinx.Ui.LocaleGenerator editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Spv.Generator editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00