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* Remove GetBaseApplicationDirectory() & Move logs directory to user base path We should assume the application directory might be write-protected. * Use Ryujinx.sh in Ryujinx.desktop This desktop file isn't really used right now, so this changes effectively nothing. * Use properties in ReleaseInformation.cs and add ConfigName property * Configure config filename in Github workflows * Add a separate config step for macOS Because they use BSD sed instead of GNU sed * Keep log directory at the old location for dev environments * Add FileSystemUtils since Directory.Move() doesn't work across filesystems Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories * Fix "Open Logs folder" button pointing to the wrong directory * Add execute permissions to Ryujinx.sh * Fix missing newlines * AppDataManager: Use FileSystemUtils.MoveDirectory() * Make dotnet format happy * Add a fallback for the logging directory
21 lines
426 B
Bash
Executable file
21 lines
426 B
Bash
Executable file
#!/bin/sh
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SCRIPT_DIR=$(dirname "$(realpath "$0")")
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RYUJINX_BIN="Ryujinx"
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if [ -f "$SCRIPT_DIR/Ryujinx.Ava" ]; then
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RYUJINX_BIN="Ryujinx.Ava"
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fi
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if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then
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RYUJINX_BIN="Ryujinx.Headless.SDL2"
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fi
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COMMAND="env DOTNET_EnableAlternateStackCheck=1"
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if command -v gamemoderun > /dev/null 2>&1; then
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COMMAND="$COMMAND gamemoderun"
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fi
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$COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"
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