mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 08:48:44 +00:00
a731ab3a2a
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
153 lines
5.3 KiB
C#
153 lines
5.3 KiB
C#
using ARMeilleure.Decoders;
|
|
using ARMeilleure.Instructions;
|
|
using ARMeilleure.IntermediateRepresentation;
|
|
using ARMeilleure.Memory;
|
|
using ARMeilleure.State;
|
|
using System.Collections.Generic;
|
|
|
|
using static ARMeilleure.IntermediateRepresentation.OperandHelper;
|
|
|
|
namespace ARMeilleure.Translation
|
|
{
|
|
class ArmEmitterContext : EmitterContext
|
|
{
|
|
private Dictionary<ulong, Operand> _labels;
|
|
|
|
private OpCode _optOpLastCompare;
|
|
private OpCode _optOpLastFlagSet;
|
|
|
|
private Operand _optCmpTempN;
|
|
private Operand _optCmpTempM;
|
|
|
|
private Block _currBlock;
|
|
|
|
public Block CurrBlock
|
|
{
|
|
get
|
|
{
|
|
return _currBlock;
|
|
}
|
|
set
|
|
{
|
|
_currBlock = value;
|
|
|
|
ResetBlockState();
|
|
}
|
|
}
|
|
|
|
public OpCode CurrOp { get; set; }
|
|
|
|
public MemoryManager Memory { get; }
|
|
|
|
public Aarch32Mode Mode { get; }
|
|
|
|
public ArmEmitterContext(MemoryManager memory, Aarch32Mode mode)
|
|
{
|
|
Memory = memory;
|
|
Mode = mode;
|
|
|
|
_labels = new Dictionary<ulong, Operand>();
|
|
}
|
|
|
|
public Operand GetLabel(ulong address)
|
|
{
|
|
if (!_labels.TryGetValue(address, out Operand label))
|
|
{
|
|
label = Label();
|
|
|
|
_labels.Add(address, label);
|
|
}
|
|
|
|
return label;
|
|
}
|
|
|
|
public void MarkComparison(Operand n, Operand m)
|
|
{
|
|
_optOpLastCompare = CurrOp;
|
|
|
|
_optCmpTempN = Copy(n);
|
|
_optCmpTempM = Copy(m);
|
|
}
|
|
|
|
public void MarkFlagSet(PState stateFlag)
|
|
{
|
|
// Set this only if any of the NZCV flag bits were modified.
|
|
// This is used to ensure that when emiting a direct IL branch
|
|
// instruction for compare + branch sequences, we're not expecting
|
|
// to use comparison values from an old instruction, when in fact
|
|
// the flags were already overwritten by another instruction further along.
|
|
if (stateFlag >= PState.VFlag)
|
|
{
|
|
_optOpLastFlagSet = CurrOp;
|
|
}
|
|
}
|
|
|
|
private void ResetBlockState()
|
|
{
|
|
_optOpLastCompare = null;
|
|
_optOpLastFlagSet = null;
|
|
}
|
|
|
|
public Operand TryGetComparisonResult(Condition condition)
|
|
{
|
|
if (_optOpLastCompare == null || _optOpLastCompare != _optOpLastFlagSet)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
Operand n = _optCmpTempN;
|
|
Operand m = _optCmpTempM;
|
|
|
|
InstName cmpName = _optOpLastCompare.Instruction.Name;
|
|
|
|
if (cmpName == InstName.Subs)
|
|
{
|
|
switch (condition)
|
|
{
|
|
case Condition.Eq: return ICompareEqual (n, m);
|
|
case Condition.Ne: return ICompareNotEqual (n, m);
|
|
case Condition.GeUn: return ICompareGreaterOrEqualUI(n, m);
|
|
case Condition.LtUn: return ICompareLessUI (n, m);
|
|
case Condition.GtUn: return ICompareGreaterUI (n, m);
|
|
case Condition.LeUn: return ICompareLessOrEqualUI (n, m);
|
|
case Condition.Ge: return ICompareGreaterOrEqual (n, m);
|
|
case Condition.Lt: return ICompareLess (n, m);
|
|
case Condition.Gt: return ICompareGreater (n, m);
|
|
case Condition.Le: return ICompareLessOrEqual (n, m);
|
|
}
|
|
}
|
|
else if (cmpName == InstName.Adds && _optOpLastCompare is IOpCodeAluImm op)
|
|
{
|
|
// There are several limitations that needs to be taken into account for CMN comparisons:
|
|
// - The unsigned comparisons are not valid, as they depend on the
|
|
// carry flag value, and they will have different values for addition and
|
|
// subtraction. For addition, it's carry, and for subtraction, it's borrow.
|
|
// So, we need to make sure we're not doing a unsigned compare for the CMN case.
|
|
// - We can only do the optimization for the immediate variants,
|
|
// because when the second operand value is exactly INT_MIN, we can't
|
|
// negate the value as theres no positive counterpart.
|
|
// Such invalid values can't be encoded on the immediate encodings.
|
|
if (op.RegisterSize == RegisterSize.Int32)
|
|
{
|
|
m = Const((int)-op.Immediate);
|
|
}
|
|
else
|
|
{
|
|
m = Const(-op.Immediate);
|
|
}
|
|
|
|
switch (condition)
|
|
{
|
|
case Condition.Eq: return ICompareEqual (n, m);
|
|
case Condition.Ne: return ICompareNotEqual (n, m);
|
|
case Condition.Ge: return ICompareGreaterOrEqual(n, m);
|
|
case Condition.Lt: return ICompareLess (n, m);
|
|
case Condition.Gt: return ICompareGreater (n, m);
|
|
case Condition.Le: return ICompareLessOrEqual (n, m);
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
} |