Ryujinx/Ryujinx.Graphics.Shader
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00
..
CodeGen
Decoders Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
Instructions
IntermediateRepresentation Simplify logic for bindless texture handling (#1667) 2020-11-09 19:35:04 -03:00
StructuredIr
Translation
BufferDescriptor.cs
IGpuAccessor.cs
InputTopology.cs
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
SamplerType.cs
ShaderProgram.cs
ShaderProgramInfo.cs
ShaderStage.cs
TextureDescriptor.cs
TextureFormat.cs
TextureUsageFlags.cs Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) 2020-11-02 16:53:23 -03:00