mirror of
https://github.com/Ryujinx/Ryujinx.git
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122 lines
3.1 KiB
C#
122 lines
3.1 KiB
C#
using Ryujinx.Core.OsHle.Handles;
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using System.Collections.Concurrent;
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using System.Threading;
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namespace Ryujinx.Core.OsHle
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{
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public class Mutex
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{
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private const int MutexHasListenersMask = 0x40000000;
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private Process Process;
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private long MutexAddress;
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private bool OwnsMutexValue;
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private object EnterWaitLock;
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private ConcurrentQueue<HThread> WaitingThreads;
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public Mutex(Process Process, long MutexAddress, int OwnerThreadHandle)
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{
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this.Process = Process;
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this.MutexAddress = MutexAddress;
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//Process.Memory.WriteInt32(MutexAddress, OwnerThreadHandle);
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EnterWaitLock = new object();
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WaitingThreads = new ConcurrentQueue<HThread>();
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}
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public void WaitForLock(HThread RequestingThread, int RequestingThreadHandle)
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{
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AcquireMutexValue();
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lock (EnterWaitLock)
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{
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int CurrentThreadHandle = Process.Memory.ReadInt32(MutexAddress) & ~MutexHasListenersMask;
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if (CurrentThreadHandle == RequestingThreadHandle ||
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CurrentThreadHandle == 0)
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{
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return;
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}
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Process.Memory.WriteInt32(MutexAddress, CurrentThreadHandle | MutexHasListenersMask);
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ReleaseMutexValue();
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WaitingThreads.Enqueue(RequestingThread);
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}
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Process.Scheduler.WaitForSignal(RequestingThread);
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}
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public void GiveUpLock(int ThreadHandle)
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{
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AcquireMutexValue();
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lock (EnterWaitLock)
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{
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int CurrentThread = Process.Memory.ReadInt32(MutexAddress) & ~MutexHasListenersMask;
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if (CurrentThread == ThreadHandle)
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{
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Unlock();
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}
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}
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ReleaseMutexValue();
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}
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public void Unlock()
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{
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AcquireMutexValue();
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lock (EnterWaitLock)
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{
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int HasListeners = WaitingThreads.Count > 1 ? MutexHasListenersMask : 0;
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Process.Memory.WriteInt32(MutexAddress, HasListeners);
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ReleaseMutexValue();
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HThread[] UnlockedThreads = new HThread[WaitingThreads.Count];
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int Index = 0;
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while (WaitingThreads.TryDequeue(out HThread Thread))
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{
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UnlockedThreads[Index++] = Thread;
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}
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Process.Scheduler.Signal(UnlockedThreads);
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}
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}
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private void AcquireMutexValue()
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{
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if (!OwnsMutexValue)
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{
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while (!Process.Memory.AcquireAddress(MutexAddress))
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{
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Thread.Yield();
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}
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OwnsMutexValue = true;
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}
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}
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private void ReleaseMutexValue()
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{
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if (OwnsMutexValue)
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{
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OwnsMutexValue = false;
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Process.Memory.ReleaseAddress(MutexAddress);
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}
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}
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}
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} |