Ryujinx/Ryujinx.Graphics
BaronKiko 0973daefa1 Fixed Scissor Test on Intel based GPUs (#595)
* Reworked scissor tests to remove fixme and handle issues with intel gpu's

* Error handling for scissor tests

* Disable strict opengl by default

* Reformatting for JD

* Updated scheme for new property in config

* Fixed typo

* Moved magic value to constant. I liked the magic :(

* Fixed ordering for undertale

* Fixed undertale bug

* Removed strict opengl in favour of required. With this an exception is no longer thrown, just a warning for required extensions

* Uses clamp instead of if's

* Removed evil tabs and no longer used include
2019-03-02 21:50:21 +11:00
..
Gal Fixed Scissor Test on Intel based GPUs (#595) 2019-03-02 21:50:21 +11:00
Graphics3d Fixed Scissor Test on Intel based GPUs (#595) 2019-03-02 21:50:21 +11:00
Memory Optimize address translation and write tracking on the MMU (#571) 2019-02-24 18:24:35 +11:00
Texture Initial non 2D textures support (#525) 2019-02-28 12:12:24 +11:00
VDec Initial non 2D textures support (#525) 2019-02-28 12:12:24 +11:00
Vic NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
CdmaProcessor.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
ChClassId.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
ChCommandEntry.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
ChSubmissionMode.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
DepthCompareFunc.cs Initial non 2D textures support (#525) 2019-02-28 12:12:24 +11:00
DmaPusher.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
GpuMethodCall.cs Improved GPU command lists decoding (#499) 2018-11-17 05:01:31 +01:00
GpuResourceManager.cs Initial non 2D textures support (#525) 2019-02-28 12:12:24 +11:00
GraphicsConfig.cs Add config key to dump shaders in local directory (#265) 2018-07-15 19:37:27 -03:00
NvGpu.cs Fixed Scissor Test on Intel based GPUs (#595) 2019-03-02 21:50:21 +11:00
QuadHelper.cs Quad to triangle optimization (#552) 2019-01-01 15:08:15 -02:00
Ryujinx.Graphics.csproj NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00