Ryujinx/Ryujinx.HLE/OsHle/Services/Nv
gdkchan e7559f128f
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
..
NvGpuAS Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuGpu Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
NvHostChannel Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvHostCtrl Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
NvMap Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
INvDrvServices.cs Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
NvFd.cs Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
NvHelper.cs Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
NvResult.cs Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00