mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 14:58:34 +00:00
78 lines
2.1 KiB
C#
78 lines
2.1 KiB
C#
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
internal class BufferUsageBitmap
|
|
{
|
|
private BitMap _bitmap;
|
|
private int _size;
|
|
private int _granularity;
|
|
private int _bits;
|
|
|
|
private int _intsPerCb;
|
|
private int _bitsPerCb;
|
|
|
|
public BufferUsageBitmap(int size, int granularity)
|
|
{
|
|
_size = size;
|
|
_granularity = granularity;
|
|
_bits = (size + (granularity - 1)) / granularity;
|
|
|
|
_intsPerCb = (_bits + (BitMap.IntSize - 1)) / BitMap.IntSize;
|
|
_bitsPerCb = _intsPerCb * BitMap.IntSize;
|
|
|
|
_bitmap = new BitMap(_bitsPerCb * CommandBufferPool.MaxCommandBuffers);
|
|
}
|
|
|
|
public void Add(int cbIndex, int offset, int size)
|
|
{
|
|
if (size == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Some usages can be out of bounds (vertex buffer on amd), so bound if necessary.
|
|
if (offset + size > _size)
|
|
{
|
|
size = _size - offset;
|
|
}
|
|
|
|
int cbBase = cbIndex * _bitsPerCb;
|
|
int start = cbBase + offset / _granularity;
|
|
int end = cbBase + (offset + size - 1) / _granularity;
|
|
|
|
_bitmap.SetRange(start, end);
|
|
}
|
|
|
|
public bool OverlapsWith(int cbIndex, int offset, int size)
|
|
{
|
|
if (size == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int cbBase = cbIndex * _bitsPerCb;
|
|
int start = cbBase + offset / _granularity;
|
|
int end = cbBase + (offset + size - 1) / _granularity;
|
|
|
|
return _bitmap.IsSet(start, end);
|
|
}
|
|
|
|
public bool OverlapsWith(int offset, int size)
|
|
{
|
|
for (int i = 0; i < CommandBufferPool.MaxCommandBuffers; i++)
|
|
{
|
|
if (OverlapsWith(i, offset, size))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void Clear(int cbIndex)
|
|
{
|
|
_bitmap.ClearInt(cbIndex * _intsPerCb, (cbIndex + 1) * _intsPerCb - 1);
|
|
}
|
|
}
|
|
}
|