mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 08:18:34 +00:00
34037701c7
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
37 lines
829 B
C#
37 lines
829 B
C#
namespace ChocolArm64.Memory
|
|
{
|
|
public interface IAMemory
|
|
{
|
|
sbyte ReadSByte(long Position);
|
|
|
|
short ReadInt16(long Position);
|
|
|
|
int ReadInt32(long Position);
|
|
|
|
long ReadInt64(long Position);
|
|
|
|
byte ReadByte(long Position);
|
|
|
|
ushort ReadUInt16(long Position);
|
|
|
|
uint ReadUInt32(long Position);
|
|
|
|
ulong ReadUInt64(long Position);
|
|
|
|
void WriteSByte(long Position, sbyte Value);
|
|
|
|
void WriteInt16(long Position, short Value);
|
|
|
|
void WriteInt32(long Position, int Value);
|
|
|
|
void WriteInt64(long Position, long Value);
|
|
|
|
void WriteByte(long Position, byte Value);
|
|
|
|
void WriteUInt16(long Position, ushort Value);
|
|
|
|
void WriteUInt32(long Position, uint Value);
|
|
|
|
void WriteUInt64(long Position, ulong Value);
|
|
}
|
|
} |