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https://github.com/Ryujinx/Ryujinx.git
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* Add blend microcode registers * Add advanced blend support using host extension * Remove debug message * Use pre-generated table for blend functions * XML docs * Rename AdvancedBlendMode to AdvancedBlendOp for consistency * Remove redundant code * Fix some advanced blend related issues on Vulkan * Formatting
150 lines
8.6 KiB
C#
150 lines
8.6 KiB
C#
using Ryujinx.Graphics.GAL.Multithreading.Commands;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Program;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
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using System;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.GAL.Multithreading
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{
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static class CommandHelper
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{
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private delegate void CommandDelegate(Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer);
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private static int _totalCommands = (int)Enum.GetValues<CommandType>().Max() + 1;
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private static CommandDelegate[] _lookup = new CommandDelegate[_totalCommands];
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static ref T GetCommand<T>(Span<byte> memory)
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{
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return ref Unsafe.As<byte, T>(ref MemoryMarshal.GetReference(memory));
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}
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public static int GetMaxCommandSize()
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{
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return InitLookup() + 1; // 1 byte reserved for command size.
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}
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private static int InitLookup()
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{
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int maxCommandSize = 0;
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void Register<T>(CommandType commandType) where T : unmanaged, IGALCommand, IGALCommand<T>
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{
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maxCommandSize = Math.Max(maxCommandSize, Unsafe.SizeOf<T>());
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_lookup[(int)commandType] = (memory, threaded, renderer) => T.Run(ref GetCommand<T>(memory), threaded, renderer);
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}
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Register<ActionCommand>(CommandType.Action);
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Register<CreateBufferCommand>(CommandType.CreateBuffer);
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Register<CreateProgramCommand>(CommandType.CreateProgram);
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Register<CreateSamplerCommand>(CommandType.CreateSampler);
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Register<CreateSyncCommand>(CommandType.CreateSync);
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Register<CreateTextureCommand>(CommandType.CreateTexture);
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Register<GetCapabilitiesCommand>(CommandType.GetCapabilities);
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Register<PreFrameCommand>(CommandType.PreFrame);
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Register<ReportCounterCommand>(CommandType.ReportCounter);
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Register<ResetCounterCommand>(CommandType.ResetCounter);
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Register<UpdateCountersCommand>(CommandType.UpdateCounters);
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Register<BufferDisposeCommand>(CommandType.BufferDispose);
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Register<BufferGetDataCommand>(CommandType.BufferGetData);
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Register<BufferSetDataCommand>(CommandType.BufferSetData);
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Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
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Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
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Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
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Register<ProgramGetBinaryCommand>(CommandType.ProgramGetBinary);
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Register<ProgramCheckLinkCommand>(CommandType.ProgramCheckLink);
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Register<SamplerDisposeCommand>(CommandType.SamplerDispose);
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Register<TextureCopyToCommand>(CommandType.TextureCopyTo);
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Register<TextureCopyToScaledCommand>(CommandType.TextureCopyToScaled);
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Register<TextureCopyToSliceCommand>(CommandType.TextureCopyToSlice);
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Register<TextureCreateViewCommand>(CommandType.TextureCreateView);
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Register<TextureGetDataCommand>(CommandType.TextureGetData);
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Register<TextureGetDataSliceCommand>(CommandType.TextureGetDataSlice);
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Register<TextureReleaseCommand>(CommandType.TextureRelease);
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Register<TextureSetDataCommand>(CommandType.TextureSetData);
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Register<TextureSetDataSliceCommand>(CommandType.TextureSetDataSlice);
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Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
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Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
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Register<WindowPresentCommand>(CommandType.WindowPresent);
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Register<BarrierCommand>(CommandType.Barrier);
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Register<BeginTransformFeedbackCommand>(CommandType.BeginTransformFeedback);
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Register<ClearBufferCommand>(CommandType.ClearBuffer);
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Register<ClearRenderTargetColorCommand>(CommandType.ClearRenderTargetColor);
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Register<ClearRenderTargetDepthStencilCommand>(CommandType.ClearRenderTargetDepthStencil);
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Register<CommandBufferBarrierCommand>(CommandType.CommandBufferBarrier);
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Register<CopyBufferCommand>(CommandType.CopyBuffer);
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Register<DispatchComputeCommand>(CommandType.DispatchCompute);
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Register<DrawCommand>(CommandType.Draw);
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Register<DrawIndexedCommand>(CommandType.DrawIndexed);
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Register<DrawIndexedIndirectCommand>(CommandType.DrawIndexedIndirect);
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Register<DrawIndexedIndirectCountCommand>(CommandType.DrawIndexedIndirectCount);
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Register<DrawIndirectCommand>(CommandType.DrawIndirect);
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Register<DrawIndirectCountCommand>(CommandType.DrawIndirectCount);
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Register<DrawTextureCommand>(CommandType.DrawTexture);
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Register<EndHostConditionalRenderingCommand>(CommandType.EndHostConditionalRendering);
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Register<EndTransformFeedbackCommand>(CommandType.EndTransformFeedback);
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Register<SetAlphaTestCommand>(CommandType.SetAlphaTest);
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Register<SetBlendStateAdvancedCommand>(CommandType.SetBlendStateAdvanced);
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Register<SetBlendStateCommand>(CommandType.SetBlendState);
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Register<SetDepthBiasCommand>(CommandType.SetDepthBias);
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Register<SetDepthClampCommand>(CommandType.SetDepthClamp);
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Register<SetDepthModeCommand>(CommandType.SetDepthMode);
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Register<SetDepthTestCommand>(CommandType.SetDepthTest);
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Register<SetFaceCullingCommand>(CommandType.SetFaceCulling);
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Register<SetFrontFaceCommand>(CommandType.SetFrontFace);
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Register<SetStorageBuffersCommand>(CommandType.SetStorageBuffers);
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Register<SetTransformFeedbackBuffersCommand>(CommandType.SetTransformFeedbackBuffers);
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Register<SetUniformBuffersCommand>(CommandType.SetUniformBuffers);
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Register<SetImageCommand>(CommandType.SetImage);
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Register<SetIndexBufferCommand>(CommandType.SetIndexBuffer);
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Register<SetLineParametersCommand>(CommandType.SetLineParameters);
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Register<SetLogicOpStateCommand>(CommandType.SetLogicOpState);
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Register<SetMultisampleStateCommand>(CommandType.SetMultisampleState);
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Register<SetPatchParametersCommand>(CommandType.SetPatchParameters);
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Register<SetPointParametersCommand>(CommandType.SetPointParameters);
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Register<SetPolygonModeCommand>(CommandType.SetPolygonMode);
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Register<SetPrimitiveRestartCommand>(CommandType.SetPrimitiveRestart);
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Register<SetPrimitiveTopologyCommand>(CommandType.SetPrimitiveTopology);
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Register<SetProgramCommand>(CommandType.SetProgram);
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Register<SetRasterizerDiscardCommand>(CommandType.SetRasterizerDiscard);
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Register<SetRenderTargetColorMasksCommand>(CommandType.SetRenderTargetColorMasks);
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Register<SetRenderTargetScaleCommand>(CommandType.SetRenderTargetScale);
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Register<SetRenderTargetsCommand>(CommandType.SetRenderTargets);
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Register<SetScissorsCommand>(CommandType.SetScissor);
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Register<SetStencilTestCommand>(CommandType.SetStencilTest);
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Register<SetTextureAndSamplerCommand>(CommandType.SetTextureAndSampler);
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Register<SetUserClipDistanceCommand>(CommandType.SetUserClipDistance);
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Register<SetVertexAttribsCommand>(CommandType.SetVertexAttribs);
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Register<SetVertexBuffersCommand>(CommandType.SetVertexBuffers);
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Register<SetViewportsCommand>(CommandType.SetViewports);
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Register<TextureBarrierCommand>(CommandType.TextureBarrier);
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Register<TextureBarrierTiledCommand>(CommandType.TextureBarrierTiled);
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Register<TryHostConditionalRenderingCommand>(CommandType.TryHostConditionalRendering);
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Register<TryHostConditionalRenderingFlushCommand>(CommandType.TryHostConditionalRenderingFlush);
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Register<UpdateRenderScaleCommand>(CommandType.UpdateRenderScale);
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return maxCommandSize;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void RunCommand(Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer)
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{
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_lookup[memory[memory.Length - 1]](memory, threaded, renderer);
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}
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}
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}
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