Ryujinx/ChocolArm64/Memory/IMemory.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

37 lines
828 B
C#

namespace ChocolArm64.Memory
{
public interface IMemory
{
sbyte ReadSByte(long position);
short ReadInt16(long position);
int ReadInt32(long position);
long ReadInt64(long position);
byte ReadByte(long position);
ushort ReadUInt16(long position);
uint ReadUInt32(long position);
ulong ReadUInt64(long position);
void WriteSByte(long position, sbyte value);
void WriteInt16(long position, short value);
void WriteInt32(long position, int value);
void WriteInt64(long position, long value);
void WriteByte(long position, byte value);
void WriteUInt16(long position, ushort value);
void WriteUInt32(long position, uint value);
void WriteUInt64(long position, ulong value);
}
}