.. |
Collections
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Make RBTree node fields internal again
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2022-09-10 16:23:49 +02:00 |
Configuration
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Volume Hotkeys (#3500)
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2022-10-02 09:38:37 +00:00 |
Extensions
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Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr (#3805)
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2022-11-24 15:26:29 +01:00 |
GraphicsDriver
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Removed unused usings. (#3593)
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2022-08-18 18:04:54 +02:00 |
Logging
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fatal: Implement Service (#3573)
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2022-10-02 10:30:46 +02:00 |
Memory
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GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
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2022-10-08 12:04:47 -03:00 |
Pools
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
System
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Removed unused usings. (#3593)
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2022-08-18 18:04:54 +02:00 |
SystemInfo
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Query Available RAM on macOS (#4000)
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2022-12-04 00:25:07 +00:00 |
Utilities
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infra: Migrate to .NET 7 (#3795)
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2022-11-09 20:22:43 +01:00 |
AsyncWorkQueue.cs
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New NVDEC and VIC implementation (#1384)
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2020-07-12 05:07:01 +02:00 |
Hash128.cs
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Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
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2021-08-26 23:50:28 +02:00 |
PerformanceCounter.cs
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Rewrite scheduler context switch code (#1786)
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2020-12-09 19:20:05 -03:00 |
ReactiveObject.cs
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ReactiveObject: Handle case when oldValue is null (#3268)
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2022-04-15 12:58:27 +02:00 |
ReferenceEqualityComparer.cs
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Only enumerate cached textures that are modified when flushing. (#918)
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2020-02-07 08:49:26 +11:00 |
ReleaseInformations.cs
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Preparation for initial Flatpack and FlatHub integration (#3173)
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2022-03-04 18:03:16 +01:00 |
Ryujinx.Common.csproj
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nuget: bump System.Management from 6.0.0 to 7.0.0 (#3949)
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2022-11-29 23:30:33 +01:00 |
XXHash128.cs
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Use ReadOnlySpan<byte> compiler optimization for static data (#3130)
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2022-02-17 21:38:50 +01:00 |