mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 08:48:42 +00:00
a694420d11
* Implement speculative translation on the cpu, and change the way how branches to unknown or untranslated addresses works * Port t0opt changes and other cleanups * Change namespace from translation related classes to ChocolArm64.Translation, other minor tweaks * Fix typo * Translate higher quality code for indirect jumps aswell, and on some cases that were missed when lower quality (tier 0) code was available * Remove debug print * Remove direct argument passing optimization, and enable tail calls for BR instructions * Call delegates directly with Callvirt rather than calling Execute, do not emit calls for tier 0 code * Remove unused property * Rename argument on ArmSubroutine delegate
83 lines
2.2 KiB
C#
83 lines
2.2 KiB
C#
using System.Collections.Concurrent;
|
|
using System.Threading;
|
|
|
|
namespace ChocolArm64.Translation
|
|
{
|
|
class TranslatorQueue
|
|
{
|
|
//This is the maximum number of functions to be translated that the queue can hold.
|
|
//The value may need some tuning to find the sweet spot.
|
|
private const int MaxQueueSize = 1024;
|
|
|
|
private ConcurrentStack<TranslatorQueueItem>[] _translationQueue;
|
|
|
|
private ManualResetEvent _queueDataReceivedEvent;
|
|
|
|
private bool _signaled;
|
|
|
|
public TranslatorQueue()
|
|
{
|
|
_translationQueue = new ConcurrentStack<TranslatorQueueItem>[(int)TranslationTier.Count];
|
|
|
|
for (int prio = 0; prio < _translationQueue.Length; prio++)
|
|
{
|
|
_translationQueue[prio] = new ConcurrentStack<TranslatorQueueItem>();
|
|
}
|
|
|
|
_queueDataReceivedEvent = new ManualResetEvent(false);
|
|
}
|
|
|
|
public void Enqueue(TranslatorQueueItem item)
|
|
{
|
|
ConcurrentStack<TranslatorQueueItem> queue = _translationQueue[(int)item.Tier];
|
|
|
|
if (queue.Count >= MaxQueueSize)
|
|
{
|
|
queue.TryPop(out _);
|
|
}
|
|
|
|
queue.Push(item);
|
|
|
|
_queueDataReceivedEvent.Set();
|
|
}
|
|
|
|
public bool TryDequeue(out TranslatorQueueItem item)
|
|
{
|
|
for (int prio = 0; prio < _translationQueue.Length; prio++)
|
|
{
|
|
if (_translationQueue[prio].TryPop(out item))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
item = default(TranslatorQueueItem);
|
|
|
|
return false;
|
|
}
|
|
|
|
public void WaitForItems()
|
|
{
|
|
_queueDataReceivedEvent.WaitOne();
|
|
|
|
lock (_queueDataReceivedEvent)
|
|
{
|
|
if (!_signaled)
|
|
{
|
|
_queueDataReceivedEvent.Reset();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ForceSignal()
|
|
{
|
|
lock (_queueDataReceivedEvent)
|
|
{
|
|
_signaled = true;
|
|
|
|
_queueDataReceivedEvent.Set();
|
|
_queueDataReceivedEvent.Close();
|
|
}
|
|
}
|
|
}
|
|
} |