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https://github.com/Ryujinx/Ryujinx.git
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951700fdd8
* Removed unused usings. * Added back using, now that it's used. * Removed extra whitespace.
83 lines
2.3 KiB
C#
83 lines
2.3 KiB
C#
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
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using System;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration.Hid.Controller
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{
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public class GenericControllerInputConfig<Button, Stick> : GenericInputConfigurationCommon<Button> where Button : unmanaged where Stick : unmanaged
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{
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[JsonIgnore]
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private float _deadzoneLeft;
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[JsonIgnore]
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private float _deadzoneRight;
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[JsonIgnore]
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private float _triggerThreshold;
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/// <summary>
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/// Left JoyCon Controller Stick Bindings
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/// </summary>
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public JoyconConfigControllerStick<Button, Stick> LeftJoyconStick { get; set; }
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/// <summary>
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/// Right JoyCon Controller Stick Bindings
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/// </summary>
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public JoyconConfigControllerStick<Button, Stick> RightJoyconStick { get; set; }
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/// <summary>
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/// Controller Left Analog Stick Deadzone
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/// </summary>
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public float DeadzoneLeft
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{
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get => _deadzoneLeft; set
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{
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_deadzoneLeft = MathF.Round(value, 3);
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OnPropertyChanged();
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}
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}
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/// <summary>
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/// Controller Right Analog Stick Deadzone
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/// </summary>
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public float DeadzoneRight
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{
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get => _deadzoneRight; set
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{
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_deadzoneRight = MathF.Round(value, 3);
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OnPropertyChanged();
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}
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}
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/// <summary>
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/// Controller Left Analog Stick Range
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/// </summary>
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public float RangeLeft { get; set; }
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/// <summary>
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/// Controller Right Analog Stick Range
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/// </summary>
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public float RangeRight { get; set; }
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/// <summary>
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/// Controller Trigger Threshold
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/// </summary>
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public float TriggerThreshold
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{
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get => _triggerThreshold; set
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{
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_triggerThreshold = MathF.Round(value, 3);
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OnPropertyChanged();
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}
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}
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/// <summary>
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/// Controller Motion Settings
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/// </summary>
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public MotionConfigController Motion { get; set; }
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/// <summary>
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/// Controller Rumble Settings
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/// </summary>
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public RumbleConfigController Rumble { get; set; }
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}
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}
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