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4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.Vic.Image
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{
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readonly struct Surface : IDisposable
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{
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private readonly int _bufferIndex;
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private readonly BufferPool<Pixel> _pool;
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public Pixel[] Data { get; }
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public int Width { get; }
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public int Height { get; }
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public Surface(BufferPool<Pixel> pool, int width, int height)
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{
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_bufferIndex = pool.RentMinimum(width * height, out Pixel[] data);
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_pool = pool;
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Data = data;
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Width = width;
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Height = height;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ushort GetR(int x, int y) => Data[y * Width + x].R;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ushort GetG(int x, int y) => Data[y * Width + x].G;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ushort GetB(int x, int y) => Data[y * Width + x].B;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ushort GetA(int x, int y) => Data[y * Width + x].A;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetR(int x, int y, ushort value) => Data[y * Width + x].R = value;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetG(int x, int y, ushort value) => Data[y * Width + x].G = value;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetB(int x, int y, ushort value) => Data[y * Width + x].B = value;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetA(int x, int y, ushort value) => Data[y * Width + x].A = value;
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public void Dispose() => _pool.Return(_bufferIndex);
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}
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}
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