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https://github.com/Ryujinx/Ryujinx.git
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e7559f128f
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
13 lines
321 B
C#
13 lines
321 B
C#
namespace Ryujinx.Graphics.Gal
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{
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public interface IGalTexture
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{
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void Create(long Key, byte[] Data, GalTexture Texture);
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bool TryGetCachedTexture(long Key, long DataSize, out GalTexture Texture);
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void Bind(long Key, int Index);
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void SetSampler(GalTextureSampler Sampler);
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}
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} |