Ryujinx/Ryujinx.HLE/HOS/Services/Time/Clock/SteadyClockCore.cs
Thomas Guillemard 97d0c62423 Accurately implement steady & system clocks (#732)
* Improve SteadyClock implementation accuracy

* Rewrite system clocks to be accurate

* Implement IStaticService 100 & 101

* Add time:* permissions

* Address comments

* Realign TimePermissions definitions

* Address gdk's comments

* Fix after rebase
2019-07-14 22:50:11 +02:00

87 lines
2.2 KiB
C#

using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.Utilities;
using System;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
class SteadyClockCore
{
private TimeSpanType _testOffset;
private TimeSpanType _internalOffset;
private UInt128 _clockSourceId;
private static SteadyClockCore instance;
public static SteadyClockCore Instance
{
get
{
if (instance == null)
{
instance = new SteadyClockCore();
}
return instance;
}
}
private SteadyClockCore()
{
_testOffset = new TimeSpanType(0);
_internalOffset = new TimeSpanType(0);
_clockSourceId = new UInt128(Guid.NewGuid().ToByteArray());
}
private SteadyClockTimePoint GetTimePoint(KThread thread)
{
SteadyClockTimePoint result = new SteadyClockTimePoint
{
TimePoint = 0,
ClockSourceId = _clockSourceId
};
TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(thread.Context.ThreadState.CntpctEl0, thread.Context.ThreadState.CntfrqEl0);
result.TimePoint = _internalOffset.ToSeconds() + ticksTimeSpan.ToSeconds();
return result;
}
public UInt128 GetClockSourceId()
{
return _clockSourceId;
}
public SteadyClockTimePoint GetCurrentTimePoint(KThread thread)
{
SteadyClockTimePoint result = GetTimePoint(thread);
result.TimePoint += _testOffset.ToSeconds();
return result;
}
public TimeSpanType GetTestOffset()
{
return _testOffset;
}
public void SetTestOffset(TimeSpanType testOffset)
{
_testOffset = testOffset;
}
// TODO: check if this is accurate
public TimeSpanType GetInternalOffset()
{
return _internalOffset;
}
// TODO: check if this is accurate
public void SetInternalOffset(TimeSpanType internalOffset)
{
_internalOffset = internalOffset;
}
}
}