Ryujinx/Ryujinx.Graphics.Shader/Decoders
gdkchan 99445dd0a6
Add support for fragment shader interlock (#2768)
* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
2021-10-28 19:53:12 -03:00
..
BitfieldExtensions.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
Block.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
DecodedFunction.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
DecodedProgram.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
Decoder.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
FunctionType.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
InstDecoders.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
InstName.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstOp.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstProps.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
InstTable.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
Register.cs Initial work 2020-01-09 02:13:00 +01:00
RegisterConsts.cs Initial work 2020-01-09 02:13:00 +01:00
RegisterType.cs Initial work 2020-01-09 02:13:00 +01:00