Ryujinx/Ryujinx.Graphics.Shader/TextureUsageFlags.cs
gdkchan 99445dd0a6
Add support for fragment shader interlock (#2768)
* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
2021-10-28 19:53:12 -03:00

20 lines
444 B
C#

using System;
namespace Ryujinx.Graphics.Shader
{
/// <summary>
/// Flags that indicate how a texture will be used in a shader.
/// </summary>
[Flags]
public enum TextureUsageFlags
{
None = 0,
// Integer sampled textures must be noted for resolution scaling.
ResScaleUnsupported = 1 << 0,
NeedsScaleValue = 1 << 1,
ImageStore = 1 << 2,
ImageCoherent = 1 << 3
}
}