..
Optimizations
Preserve image types for shader bindless surface instructions (.D variants) ( #2779 )
2021-10-24 19:40:20 -03:00
AttributeConsts.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
ControlFlowGraph.cs
Rewrite shader decoding stage ( #2698 )
2021-10-12 22:35:31 +02:00
Dominance.cs
Rewrite shader decoding stage ( #2698 )
2021-10-12 22:35:31 +02:00
EmitterContext.cs
Add support for fragment shader interlock ( #2768 )
2021-10-28 19:53:12 -03:00
EmitterContextInsts.cs
Add support for fragment shader interlock ( #2768 )
2021-10-28 19:53:12 -03:00
FeatureFlags.cs
Only make render target 2D textures layered if needed ( #2646 )
2021-09-29 01:55:12 +02:00
FunctionMatch.cs
Add support for fragment shader interlock ( #2768 )
2021-10-28 19:53:12 -03:00
GlobalMemory.cs
Fix shader 8-bit and 16-bit STS/STG ( #2741 )
2021-10-18 20:24:15 -03:00
RegisterUsage.cs
Use multiple dest operands for shader call instructions ( #1975 )
2021-02-01 11:13:38 +11:00
Rewriter.cs
Fix shader 8-bit and 16-bit STS/STG ( #2741 )
2021-10-18 20:24:15 -03:00
ShaderConfig.cs
Add support for fragment shader interlock ( #2768 )
2021-10-28 19:53:12 -03:00
ShaderHeader.cs
Rewrite shader decoding stage ( #2698 )
2021-10-12 22:35:31 +02:00
Ssa.cs
Use multiple dest operands for shader call instructions ( #1975 )
2021-02-01 11:13:38 +11:00
TargetApi.cs
Allow shader language and target API to be specified on the shader translator ( #2402 )
2021-07-06 21:20:06 +02:00
TargetLanguage.cs
shadertools: Prepare for new target Languages and APIs ( #2465 )
2021-07-18 12:49:39 +02:00
TranslationCounts.cs
Replace BGRA and scale uniforms with a uniform block ( #2496 )
2021-08-11 21:33:43 +02:00
TranslationFlags.cs
Fix shader regression on Intel iGPUs by reverting layout changes ( #1425 )
2020-07-29 08:01:11 +10:00
TranslationOptions.cs
Allow shader language and target API to be specified on the shader translator ( #2402 )
2021-07-06 21:20:06 +02:00
Translator.cs
Add support for fragment shader interlock ( #2768 )
2021-10-28 19:53:12 -03:00
TranslatorContext.cs
Add support for fragment shader interlock ( #2768 )
2021-10-28 19:53:12 -03:00